Discard pixel art
DISCARD
AUG - DEC 2023
  • Collaborated with a team of six developers on a daily basis to develop a 2D pixel art, rogue-like, bullet hell game in Unity
  • Illustrated three modular tilesets and 70+ environmental and UI assets using Aseprite
  • Designed and animated aerial enemies, each with seven distinct animation states
To See 3D models
TO SEE
JAN - MAY 2024
  • Collaborated with a team of six developers on a daily basis to develop a 3D puzzle narrative driven game with stylized shaders in Godot
  • Modeled, textured, and implemented 3D tilesets, environmental set pieces, and props into the Godot workspace
screenshot of shell code
UNIX SHELL
NOVEMBER 2023
  • Built a shell program in C capable of executing commands, changing directories, and file I/O redirection to deepen understanding of file I/O